Castlevania map generator experiment.

Regions are built from herringbone tiles with few layers of noise to vary theme properties of each area. Region room connectivity map uses hand-built set of templates with another layer of herringbone pattern to give easy way to generate interesting room connections automatically. Rooms inside region uses template system used in Spelunky.

Controls: arrow keys move and jump. There is not much to do other than jumping around and looking at results of map generator.

Uses Godot 4.5, chicken from OpenGameArt https://opengameart.org/content/lpc-chicken-rework and this tileset https://piiixl.itch.io/textures.

Bugs: I confused myself with herringbone system occupying 1x2 and 2x1 world tiles and ran out of time so moving between regions using doors may move you in non-linear ways around the world map coordinates.

Published 6 days ago
StatusIn development
PlatformsHTML5
Authormikeful
GenreAdventure
Made withGodot

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